Class: Sketchup::ModelObserver Abstract
- Inherits:
-
Object
- Object
- Sketchup::ModelObserver
Overview
To implement this observer, create a Ruby class of this type, override the desired methods, and add an instance of the observer to the model.
Since SketchUp 2016, all observer events within a transaction are queued and fired only after the operation is committed. This means callbacks like #onTransactionStart and other model events do not fire in real-time, but are delayed until the transaction completes. The callbacks fire in the correct sequence, but they all occur at commit time, not when the operations themselves happen. This behavior change was made to improve performance and stability.
The API currently lacks a method to query the current operation state (e.g., whether a transaction is currently open). This limitation means observers cannot be used to monitor the real-time state of transactions.
This observer interface is implemented to react to model events.
Note that the observers related to transactions (aka undoable operations) are primarily for reporting and debugging. Performing any edit operations of your own (such as modifying the model) inside the observer callback should be avoided, as it could cause crashes or model corruption. The most common use for these callbacks is to help debug problems where your Ruby script's Sketchup::Model#start_operation and Sketchup::Model#commit_operation calls are somehow conflicting with SketchUp's native undo operations. You can set up an observer set to watch precisely what is going on.
Instance Method Summary # collapse
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#onActivePathChanged(model) ⇒ nil
The #onActivePathChanged method is invoked when the user opens or closes a ComponentInstance or Group for editing.
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#onAfterComponentSaveAs(model) ⇒ nil
The #onAfterComponentSaveAs method is invoked when the user context-clicks > Save As on a component instance.
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#onBeforeComponentSaveAs(model) ⇒ nil
The #onBeforeComponentSaveAs method is invoked when the user context-clicks > Save As on a component instance.
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#onDeleteModel(model) ⇒ nil
The #onDeleteModel method is invoked when a model is deleted.
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#onEraseAll(model) ⇒ nil
The #onEraseAll method is invoked when everything in a model is erased.
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#onExplode(model) ⇒ nil
The method is invoked whenever a component anywhere in this model is exploded.
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#onPidChanged(model, old_pid, new_pid) ⇒ nil
The #onPidChanged method is invoked when a persistent id of an entity changes within the model.
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#onPlaceComponent(model) ⇒ nil
The #onPlaceComponent method is invoked when a component is “placed” into the model, meaning it is dragged from the Component Browser.
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#onPostSaveModel(model) ⇒ nil
The #onPostSaveModel method is invoked after a model has been saved to disk.
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#onPreSaveModel(model) ⇒ nil
The #onPreSaveModel method is invoked before a model is saved to disk.
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#onSaveModel(model) ⇒ nil
The #onSaveModel method is invoked after a model has been saved to disk.
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#onTransactionAbort(model) ⇒ nil
The #onTransactionAbort method is invoked when a transaction is aborted.
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#onTransactionCommit(model) ⇒ nil
The #onTransactionCommit method is invoked when a transaction containing model changes is completed.
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#onTransactionEmpty(model) ⇒ nil
The #onTransactionEmpty method is invoked when a transaction (aka an undoable operation) starts and then is committed without anything being altered in between.
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#onTransactionRedo(model) ⇒ nil
The #onTransactionRedo method is invoked when the user “redoes” a transaction (aka undo operation.) You can programmatically fire a redo by calling
Sketchup.send_action('editRedo:'). -
#onTransactionStart(model) ⇒ nil
The #onTransactionStart method is invoked when a transaction (aka an undoable operation) starts.
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#onTransactionUndo(model) ⇒ nil
The method is invoked when the user “undoes” a transaction (aka undo operation.) You can programmatically fire an undo by calling
Sketchup.send_action('editUndo:').
Instance Method Details
↑ #onActivePathChanged(model) ⇒ nil
The #onActivePathChanged method is invoked when the user opens or closes a ComponentInstance or Group for editing.
When the user opens an instance for editing the positions and transformations of the entities in the opened instance will be relative to global world coordinates instead of the local coordinates relative to their parent.
See Sketchup::Model#active_path and Sketchup::Model#edit_transform for methods that report the current edit origin vs. the global origin, etc.
By using this observer callback, you can keep track of the various nested transformations as your users double click to drill into and out of component edits.
↑ #onAfterComponentSaveAs(model) ⇒ nil
The #onAfterComponentSaveAs method is invoked when the user context-clicks > Save As on a component instance. It is called just after the component is written to disk, so you can restore the component to some state before returning control to the user.
↑ #onBeforeComponentSaveAs(model) ⇒ nil
The #onBeforeComponentSaveAs method is invoked when the user context-clicks > Save As on a component instance. It is called just before the component is written to disk, so you can make changes within the handler and it will make it into the save.
For example, you may decide that you want to add some attribute to every component that is saved out, but you do not want that attribute sticking around inside the current model. Within #onBeforeComponentSaveAs you could add the attribute, and within #onAfterComponentSaveAs you could delete that attribute.
The callback is not sent the component that is to be saved, but the model's selection will contain it.
↑ #onDeleteModel(model) ⇒ nil
The #onDeleteModel method is invoked when a model is deleted.
↑ #onEraseAll(model) ⇒ nil
The #onEraseAll method is invoked when everything in a model is erased.
↑ #onExplode(model) ⇒ nil
The method is invoked whenever a component anywhere in this model is exploded. This is an easier way to watch explode events vs. attaching an InstanceObserver to every instance in the model.
Since the callback does not return what was exploded, one solution is to place a selection observer that keeps track of which entities whose explosion you are interested in are in the selection. Since SketchUp's user interface only provides a means of exploding the selection, this method is a reliable way to know what was just exploded.
Another method would be to watch ComponentDefinition.count_instances to determine what just changed, as any components that were exploded will now be less an instance.
↑ #onPidChanged(model, old_pid, new_pid) ⇒ nil
This callback is useful for tracking changes to entities that result in new PIDs, such as grouping or other modifications that result in new entities.
The #onPidChanged method is invoked when a persistent id of an entity changes within the model.
↑ #onPlaceComponent(model) ⇒ nil
The #onPlaceComponent method is invoked when a component is “placed” into the model, meaning it is dragged from the Component Browser.
↑ #onPostSaveModel(model) ⇒ nil
The #onPostSaveModel method is invoked after a model has been saved to disk.
↑ #onPreSaveModel(model) ⇒ nil
The #onPreSaveModel method is invoked before a model is saved to disk.
↑ #onSaveModel(model) ⇒ nil
The #onSaveModel method is invoked after a model has been saved to disk.
↑ #onTransactionAbort(model) ⇒ nil
The #onTransactionAbort method is invoked when a transaction is aborted.
↑ #onTransactionCommit(model) ⇒ nil
The #onTransactionCommit method is invoked when a transaction containing model changes is completed. This callback is only triggered for transactions that actually modified the model.
If a transaction is committed without any model changes, #onTransactionEmpty will be called instead of this method. This is important to understand when implementing transaction event handlers.
↑ #onTransactionEmpty(model) ⇒ nil
The #onTransactionEmpty method is invoked when a transaction (aka an undoable operation) starts and then is committed without anything being altered in between. This callback is triggered instead of #onTransactionCommit when a transaction contains no model changes.
This behavior is important to understand when implementing handlers for transaction events. If you need a unified handler for all committed transactions (both empty and non-empty), you'll need to implement both callbacks.
↑ #onTransactionRedo(model) ⇒ nil
The #onTransactionRedo method is invoked when the user “redoes” a transaction (aka undo operation.) You can programmatically fire a redo by calling Sketchup.send_action('editRedo:').
↑ #onTransactionStart(model) ⇒ nil
This callback is not fired immediately when Sketchup::Model#start_operation is called. Instead, it is queued and triggered when the transaction is committed, firing just before #onTransactionCommit or #onTransactionEmpty. Since SketchUp 2016, all transaction-related events are queued and fired at commit time in the appropriate sequence, rather than in real-time when the operations occur.
The #onTransactionStart method is invoked when a transaction (aka an undoable operation) starts.